- Code Snippets
- Creative Finds
- Drift Bloom
- Game Design
- Game Jams
- Web Development
Happy new year everyone!! Another year has flown by and it’s been an exciting and fun year for us and we hope it’s been a brilliant year for you all. We’ve overcome hurdles and taken part in amazing projects and can’t wait for the year ahead of us.
Last year, we took in an adorable Cairn Terrier called Moritz. He had a large fear of dogs whereby we couldn’t pass another dog without him becoming aggressive, nor play with other dogs. It was a bumpy ride + an intense amount of training this year but what it taught us was patience. He’s not completely cured of his fear, but playing with female dogs and not becoming aggressive when seeing dogs is great progress.
We began 2014 freelancing after working hard the year before on Drift Bloom, which was still unfinished. It was a sad time when we realised it was time to put Drift Bloom aside to focus on other work. In February, we had the task of making an interactive website to motivate children to read during the summer holidays. We learnt a lot about web development and improved our workflow during the project. In Autumn time, we were approached to teach Children computer programming using Scratch. It was an amazing experience to see children making games themselves and being creative. We realised that creating stuff for others really made us smile. It’s at that point over summer that we decided, this is what we want Snuti to be. A business that creates fun, interactive and motivational applications, websites and games for others.
So in 2014, we learnt a lot, and are looking forward to creating more engaging experiences for others in the future. We have already started the year with a fun and exciting project and can’t wait for the rest of the year ahead of us.
We hope that 2015 will be an exciting year for everyone!! To celebrate, we thought you’d enjoy a photo of a happy dog (a.k.a. Moritz) who wishes you all the best for 2015 with the added promise of dog cuddles of course. :) You’ve heard about our dreams and wishes for this year, so what exciting plans do you have for 2015?
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We have been visiting a lot of museums lately, where they have small objects, which you have to squint your eyes to study. That’s when an idea struck us. What if you could inspect, rotate and study those objects on a large interactive screen?
Structured Lighting 3D Macro Scanning
- David 3D Laser Scanner (software)
- InFocus home cinema projector from 2004 (1024×768 resolution)
- Canon 7D with a 125 mm zoom lens (not macro)
- Lego Technic (instead of an Arduino)
- A good, old magnifying glass.
- Cardboard boxes and tape
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Sommerles is launched and it’s been so much fun taking part in this project! :D It’s main goal is to promote children in Vestfold, Norway, to read as much as possible in the Summer holidays, and win prizes and take part in weekly challenges. Three months ago, we started making Sommerles a reality and we’ve worked with such pleasant librarians and people (Clare’s Norwegian has also improved). As we are lovers of reading, this project was exactly our cup of tea :D
By making the reading campaign more of a game, we introduced achievements, avatars and levelling up to the site, and leaderboards to compete. The basic ideas was presented by the client themselves, and we built on this to make their dream a reality.
We focused on making a design for children along the theme of viking/norse mythology, an awesome project right? :) After designing the mood board for the project, we planned the design and system behind the site. A lot of management of thousand of books in the system meant Christer was working hard, to make it handle all the data, and make it easy for all the librarians to use the admin area too.
As all children have their own profile, we wanted to add digital achievements to make it more rewarding, and what better avatars than to use norse mythology. We picked icons such as Draupnir (Odin’s ring), Nidhogg (Who gnaws at the roots of Yggdrasil), Mjölnir and the list goes on.
It’s been three months dedicated work, but every minute has been fun :D We couldn’t have asked for a better project, and a happier client.
↳ See the website here: http://sommerles.no
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We’ve been a bit quiet the last few months, so we wanted to share a little insight into what has been happening here at Snuti HQ. Since February of this year, we’ve been working hard on making Norway’s first online library game for the summer holidays, by making a responsive website with a viking/norse mythology inspired theme.
It’s almost the end of our 3 month’s development and we were able to show off the website to the librarians in the whole of Vestfold county today. We were very proud to show off sommerles.no as we’ve put a lot of time into creating a design and system that will be inspiration for children and engaging.
Sommerles (Summer reading) is all about inspiring children to read, by making a game out of reading and participating in the library activities. The campaign will start the 1st of June for children in Vestfold and will end on the 1st of September. We’ll be updating the blog to tell you more about this project and the process very soon :)
It’s been such a pleasure to work with the coolest library employees in Norway and creating such a unique and inspiring project together :)
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Two weeks ago, we held a lecture at our local library to teach adults how to use a program called Scratch, to help teach children (and grown-ups, because it’s a lot of fun) about computer programming.
Scratch is a brilliant flash application, where you can create what you want and let your imagination go wild. Instead of “writing” computer code, you piece it together like Lego, but it uses the same logic and way of thinking as more traditional computer code. You can create animations, applications, games, presentations and even some fancy art! Scratch is a great way to teach children coding and is a brilliant stepping-stone in teaching the importance of computer programming to children.
Why is it so important to teach children computer programming?
“Kids are tech wiz’s” we often hear, but that’s rarely the case. They know how to start the engine and drive the car, but do not understand how the engine works. When they are asked how to fix something on the computer that they have not done before, they find it difficult and can get easily distracted by social media (the easy way out).
Most people these days will take their car to the car mechanic if it breaks down, but it didn’t used to be that way. Up to a couple of decades ago, the majority of people who owned a car, most likely knew how to fix it. As cars developed, they became easier to drive, more comfortable to use, but also more advanced and intricate in their technology. When you open a car bonnet these days, you don’t see the engine any more, you see a fancy plastic surface, and a little label saying “Oil” with an arrow.
The same is happening with computers. As we progress onto using a tablet/computer, we are learning how to push buttons without understanding the underlying technology. Even for a computer-literate parent, we often repair and fix the problem for them, instead of letting them figure it out themselves. In essence, computer literacy is having the ability to tackle problems that you’ve never encountered before.
We are creating a generation of people who know how to use a computer, but don’t have a clue about how they work. Software is becoming more locked down, and when you open the “car bonnet” you only see a label saying “Oil”.
There is one major difference between software and cars and that is the Internet, which offers all of the tools and knowledge you would need to build or understand programs! Understanding how software is made gives one a deeper understanding of the computer’s method of thinking, and will allow you to tackle common computer problems in a new way.
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